![]() ![]() ![]() It all looks like another nice module to flesh out an already-large game. Hopefully these missions will make an appearance in the new Flashpoints (mini-stories, seeded through the galaxy) included in Urban Warfare. Should make for some interesting long-haul fights, ideal for Assault 'Mechs that never really got to show their staying power in other missions. ![]() Attack & Defend scenarios have two opposing bases, and the enemy will churn out infinite reinforcements unless their base is destroyed. The new mission type also sounds interesting. Fuel trucks, heat exchangers and electrical transformers act as hazards, or opportunities to blow stuff up for fun and (ideally) profit. There's more to the city than just being large blocks of destructible cover. The Javelin is the other addition, speedy but not without some firepower. The two new mechs are the Raven 1X, built for electronic warfare. Given the lack of forests to catch missiles, anything that can prevent you from getting splattered by LRM salvos over the rooftops is probably a good thing. As well as the cover-filled environment, there's going to be a bunch of new ECM-focused techs in the expansion. Giant stompy bots aren't exactly known for being stealthy, but in a loud city full of metal things, they have a slightly better chance of getting the jump on each other. There'll also be some new story-based Flashpoints, building on the previous expansion's big new system. As expected, there will also be a pair of new 'Mech types, a set of new smaller vehicles (including cars to step on, though I don't think they count), and an all-new mission type. Its biggest addition is a new and deliciously destructible set of city environments, with rooftops to jump-jet onto or embarrassingly fall off. New Encounter - Attack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.BattleTech is letting folks channel their inner Godzillas on June 4th with its second expansion, Urban Warfare. Three New Enemy Vehicles - The Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe. New Flashpoints - A wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards. The Javelin is a compromise between speed and firepower, with close-range knockout power. Two New BattleMechs - The experimental Raven 1X sports an advanced electronic warfare package that combines ECM and Active Probe systems into a lightweight component. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. Abandoned explosive fuel trucks, destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go.Įlectronic Warfare - The return of these lost technologies will forever change the 31st century battlefield. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Urban Warfare - Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. With new urban challenges, the return of lost technologies, new ‘Mechs, vehicles, encounters and flashpoints, Urban Warfare takes the BATTLETECH experience to new, gritty heights. Weigh the hazards and benefits before going into urban battle, though - explosions, floods and more await. Buy BATTLETECH Urban Warfare as a Steam key at Ĭity combat is center stage in this expansion, introducing new street features including blocked lines of sight, collateral damage rules, and all sorts of new destruction. ![]()
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